Table of contents

History of Ascension

To view all the specific changes, join the discord!

Last update: September 21th 2020

June, July, August, September 2020

New Mode

- Add Ascade gamemode


- New website redesign

- Bug fixes

May 2020


- Update the look of the piece editor

- Some bug fixes

April 2020


- Add replay timeline

- Add user badges

- Halved replay size on server

- A bunch of bug fixes and improvements

March 2020


- Asc is now 1 year old!

- Sound effect overhaul

- Graphical updates! (new play field, indicators, and other improvements)

- Custom backgrounds!

- Updated replayer (more accurate, more features, and less laggy!)

- Updated chat with quality of life changes

- Code clean up and bug fixes!

Febuary 2020


- Show "play" box with list of plays for that session with personal leaderboards

January 2020

First ASC tourmament

- First ASC vs tournamnet happened on Jan 10th

- Congratulations to Tetrian22 for winning!

- Thank you to ModestTomato for organizing the tournament and to everyone for watching and participating

- Video at


- Added global chat

- Automatically assign usernames (if logged in)

- Guests can only spectate multiplayer games

- Update multiplayer UI to look much nicer

- Some improvements to SEO and mobile layouts

December 2019


- Show recent plays and maps on profile

- Adjust game blending mode to make it less blurry

- Bug fixes and quality of life changes

- Updated TOS

- Added TOS to nav bar

November 2019



- Users can now register an account and log in

- Users have a profile with a profile picture, and userpage

- A User's replays will be linked to their account

- Maps can now have the option to hide replays from people who have not yet beat them

- Server tweaks to improve performance

New Pages

- Register/Login

- Terms of Service/Code of Conduct (read it)

October 2019


- Added "out of focus" warning

- Added swipe touch controls

- Multiplayer Desync fixes (again)

- Resizable chat (temporary work around)

- Win counter for 1v1

- More bug fixes as usual :P

September 2019



- Records for Maps, Sprint, PC, Dig, Combo and Mutation

- Map listing

- Map submisson!

- Map replayer

- Config list

- Better onscreen buttons

- Better NavBar for mobile

- Bug fixes

- More skins!

New Pages

- Map List

- Record list for modes

- Replayer

- Map records

New Modes

- Pack Mode: Squeeze as many pieces into one field as possible!

- Time Attack: Send as much attack within 2 minutes as possible!

August 2019


- Added the option to have bag randomizer for maps

- Added drop menu for single player modes

- Fixed some bugs

- Added descriptions to all the modes

- Added skins

New Modes

- Combo Attack Mode: send as much attack consecutively

- Mutation Mode: Survive as long as possible with constantly changing pieces


July 2019


- Several UI changes to game/multiplayer

- Allow configs to be used in multiplayer

- Multiplayer chat window is now a separate popup

- Added practice mode to multiplayer, so you have something to do while you wait

- Added sound effects

- Many Many bug fixes

New Modes

- Sprint Mode: Gotta go fast

- 1v1 Mode: Beat up your friends

New Pages

- Home Page: Now with lots of information!

- Beginner's Guide: Work in progress, go from noob to ascended!



June 2019


- Separated settings page from the game page

- Created game server for the game

- Multiplayer has chat now

- Added garbage to multiplayer


May 2019


- Added touch screen buttons

- Started work on multiplayer.

The old site does not support websockets, so we moved here.

You can view the old site here, although it might take a long time to load:

The old repository ends here. You can view it on github.

Late April 2019


- UI is less ugly

- The current kick table was added

New Mode

Dig Mode: Clear the lines before you top out


Early April 2019


- Game is now in color!

- Settings save when you leave the page now

New Mode

Map/Map Editor: Make obnoxiously hard puzzles!



March 2019


This is where it all started.

I wasn't happy with the direction other games were going, so I decided to take the elements from them that I liked and combined it to make something of my own.

Settings were added, so you could now customize your controls and make new pieces

The original version used an crazy kick table, that would basically let you rotate anything anywhere